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Understanding 2026 NMJL Mahjong Hands

4/17/2026


2026

2026 #1

Rules

  • Exactly 2 suits for the numbered tiles.
  • The 0s represent White Dragon (Soap).
  • Pung of 2 in one suit; kong of 2 and kong of 6 in the other suit.

Valid Examples

✓ Valid Hand
2 bam2 bam2 bam
SoapSoapSoap
2 crak2 crak2 crak2 crak
6 crak6 crak6 crak6 crak
✓ Valid Hand
2 dot2 dot2 dot
SoapSoapSoap
2 bam2 bam2 bam2 bam
6 bam6 bam6 bam6 bam

Common Mistakes

✗ Invalid
2 bam2 bam2 bam
SoapSoapSoap
2 bam2 bam2 bam2 bam
6 bam6 bam6 bam6 bam
Only 1 suit used for numbered tiles, but the hand requires exactly 2 suits.
✗ Invalid
2 bam2 bam2 bam
SoapSoapSoap
2 crak2 crak2 crak2 crak
6 dot6 dot6 dot6 dot
3 suits used. The two kongs (2 and 6) must be in the same suit.

2026 #2

Rules

  • Exactly 2 suits for the numbered tiles.
  • The 0 in 2026 is a White Dragon (Soap).
  • Dragons must match their suit (Green = Bam, Red = Crak, White = Dot).
  • The kong can be either 2 or 6.
  • No jokers allowed in 2026

Valid Examples

✓ Valid Hand
2 bamSoap
2 bam6 bam
Green DragonGreen DragonGreen Dragon
2 crak2 crak2 crak2 crak
Red DragonRed DragonRed Dragon
✓ Valid Hand
2 dotSoap
2 dot6 dot
WestWestWest
6 bam6 bam6 bam6 bam
Green DragonGreen DragonGreen Dragon

Common Mistakes

✗ Invalid
2 bamSoap
2 bam6 bam
Red DragonRed DragonRed Dragon
2 crak2 crak2 crak2 crak
Green DragonGreen DragonGreen Dragon
Dragons don't match their suits. Green Dragon matches Bam, Red Dragon matches Crak.
✗ Invalid
2 bamSoap
2 bam6 bam
Green DragonGreen DragonGreen Dragon
4 crak4 crak4 crak4 crak
Red DragonRed DragonRed Dragon
The kong must be 2 or 6, not 4.

2026 #3

Rules

  • Exactly 3 different suits for the numbered tiles.
  • The 0 in 2026 is a White Dragon (Soap).
  • The 2026 run, pung of 2, and kong of 6 must each be in a different suit.
  • No jokers allowed in 2026

Valid Examples

✓ Valid Hand
FlowerFlowerFlower
2 bamSoap
2 bam6 bam
2 crak2 crak2 crak
6 dot6 dot6 dot6 dot
✓ Valid Hand
FlowerFlowerFlower
2 crakSoap
2 crak6 crak
2 dot2 dot2 dot
6 bam6 bam6 bam6 bam

Common Mistakes

✗ Invalid
FlowerFlowerFlower
2 bamSoap
2 bam6 bam
2 bam2 bam2 bam
6 dot6 dot6 dot6 dot
Only 2 suits used. The 2026 singles and the pung of 2 are both in Bam, but they must each be in a different suit.
✗ Invalid
FlowerFlowerFlower
2 bamSoap
2 bam6 bam
2 crak2 crak2 crak
6 crak6 crak6 crak6 crak
Only 2 suits used. The pung and kong must be in different suits from each other and from the 2026 tiles.

2026 #4

Rules

  • Exactly 2 suits for the numbered tiles.
  • The 00 is a pair of White Dragons (Soap).
  • No jokers allowed in pairs (22 or 00).
  • NEWS = one each of North, East, West, South. No jokers allowed.

Valid Examples

✓ Valid Hand
2 bam2 bam
SoapSoap
2 crak2 crak2 crak
6 crak6 crak6 crak
NorthEastWestSouth
✓ Valid Hand
2 dot2 dot
SoapSoap
2 bam2 bam2 bam
6 bam6 bam6 bam
NorthEastWestSouth

Common Mistakes

✗ Invalid
2 bam2 bam
SoapSoap
2 bam2 bam2 bam
6 bam6 bam6 bam
NorthEastWestSouth
Only 1 suit used for numbered tiles. The pair and pungs must be in different suits.
✗ Invalid
2 bam2 bam
SoapSoap
2 crak2 crak2 crak
6 dot6 dot6 dot
NorthEastWestSouth
3 suits used. The two pungs (2 and 6) must share the same suit.

2468

2468 #1

Rules

  • 1 or 2 suits allowed.
  • If 2 suits: pungs of 2 and 4 share one suit, kongs of 6 and 8 share the other.

Valid Examples

✓ Valid Hand
2 bam2 bam2 bam
4 bam4 bam4 bam
6 bam6 bam6 bam6 bam
8 bam8 bam8 bam8 bam
✓ Valid Hand
2 bam2 bam2 bam
4 bam4 bam4 bam
6 crak6 crak6 crak6 crak
8 crak8 crak8 crak8 crak

Common Mistakes

✗ Invalid
2 bam2 bam2 bam
4 crak4 crak4 crak
6 dot6 dot6 dot6 dot
8 dot8 dot8 dot8 dot
3 suits used. Maximum 2 suits allowed, and the pungs must share a suit.
✗ Invalid
2 bam2 bam2 bam
4 bam4 bam4 bam
6 crak6 crak6 crak6 crak
8 dot8 dot8 dot8 dot
The two kongs (6 and 8) must be in the same suit.

2468 #2

Rules

  • Exactly 2 suits for the numbered tiles.
  • Kongs of 2 and 8 share one suit; pairs of 4 and 6 share the other suit.
  • No jokers allowed in pairs.

Valid Examples

✓ Valid Hand
FlowerFlower
2 bam2 bam2 bam2 bam
4 crak4 crak
6 crak6 crak
8 bam8 bam8 bam8 bam
✓ Valid Hand
FlowerFlower
2 dot2 dot2 dot2 dot
4 bam4 bam
6 bam6 bam
8 dot8 dot8 dot8 dot

Common Mistakes

✗ Invalid
FlowerFlower
2 bam2 bam2 bam2 bam
4 bam4 bam
6 bam6 bam
8 bam8 bam8 bam8 bam
Only 1 suit used. The kongs and pairs must be in different suits.
✗ Invalid
FlowerFlower
2 bam2 bam2 bam2 bam
4 crak4 crak
6 dot6 dot
8 bam8 bam8 bam8 bam
The two pairs (4 and 6) must share the same suit.

2468 #3

Rules

  • All numbered tiles in exactly 1 suit.
  • Winds are fixed: pair of East and pair of West.
  • No jokers allowed in pairs.

Valid Examples

✓ Valid Hand
EastEast
2 bam2 bam
4 bam4 bam4 bam
6 bam6 bam6 bam
8 bam8 bam
WestWest
✓ Valid Hand
EastEast
2 crak2 crak
4 crak4 crak4 crak
6 crak6 crak6 crak
8 crak8 crak
WestWest

Common Mistakes

✗ Invalid
EastEast
2 bam2 bam
4 crak4 crak4 crak
6 bam6 bam6 bam
8 bam8 bam
WestWest
Mixed suits. All numbered tiles must be in 1 suit.
✗ Invalid
WestWest
2 bam2 bam
4 bam4 bam4 bam
6 bam6 bam6 bam
8 bam8 bam
EastEast
Winds are not interchangeable. Must be East pair and West pair in the correct positions.

2468 #4

Rules

  • Exactly 2 suits for the numbered tiles.
  • Dragons must match their suit (Green = Bam, Red = Crak, White = Dot).
  • Kong of 2 and its dragon pung in one suit; kong of 8 and its dragon pung in the other.

Valid Examples

✓ Valid Hand
2 bam2 bam2 bam2 bam
Green DragonGreen DragonGreen Dragon
8 crak8 crak8 crak8 crak
Red DragonRed DragonRed Dragon
✓ Valid Hand
2 dot2 dot2 dot2 dot
WestWestWest
8 bam8 bam8 bam8 bam
Green DragonGreen DragonGreen Dragon

Common Mistakes

✗ Invalid
2 bam2 bam2 bam2 bam
Red DragonRed DragonRed Dragon
8 crak8 crak8 crak8 crak
Green DragonGreen DragonGreen Dragon
Dragons don't match suits. Green Dragon matches Bam, Red Dragon matches Crak.
✗ Invalid
2 bam2 bam2 bam2 bam
Green DragonGreen DragonGreen Dragon
8 bam8 bam8 bam8 bam
Green DragonGreen DragonGreen Dragon
Only 1 suit used. The two kongs must be in different suits.

2468 #5

Rules

  • All numbered tiles in exactly 1 suit.
  • No jokers allowed in pairs.

Valid Examples

✓ Valid Hand
FlowerFlowerFlower
2 bam2 bam
4 bam4 bam
6 bam6 bam6 bam
8 bam8 bam8 bam8 bam
✓ Valid Hand
FlowerFlowerFlower
2 crak2 crak
4 crak4 crak
6 crak6 crak6 crak
8 crak8 crak8 crak8 crak

Common Mistakes

✗ Invalid
FlowerFlowerFlower
2 bam2 bam
4 crak4 crak
6 crak6 crak6 crak
8 crak8 crak8 crak8 crak
Mixed suits. All numbered tiles must be in the same suit.

2468 #6

Rules

  • Exactly 3 suits.
  • The 2468 run is in one suit; each kong is in a different suit from the run and from each other.
  • Both kongs must be the same even number (2, 4, 6, or 8).
  • Each single Dragon matches the suit of the kong next to it (Green = Bam, Red = Crak, White = Dot).

Valid Examples

✓ Valid Hand
2 bam4 bam6 bam8 bam
4 crak4 crak4 crak4 crak
Red Dragon
4 dot4 dot4 dot4 dot
West
✓ Valid Hand
2 dot4 dot6 dot8 dot
8 bam8 bam8 bam8 bam
Green Dragon
8 crak8 crak8 crak8 crak
Red Dragon

Common Mistakes

✗ Invalid
2 bam4 bam6 bam8 bam
2 crak2 crak2 crak2 crak
Red Dragon
6 dot6 dot6 dot6 dot
West
The two kongs must be the same even number.
✗ Invalid
2 bam4 bam6 bam8 bam
4 crak4 crak4 crak4 crak
Green Dragon
4 dot4 dot4 dot4 dot
West
Green Dragon does not match Crak. Red Dragon matches Crak.

2468 #7

Rules

  • Exactly 2 suits.
  • The 2468 run is in one suit; the kong is in a different suit.
  • Kong can be any even number: 2, 4, 6, or 8.

Valid Examples

✓ Valid Hand
FlowerFlowerFlower
2 bam4 bam6 bam8 bam
FlowerFlowerFlower
4 crak4 crak4 crak4 crak
✓ Valid Hand
FlowerFlowerFlower
2 dot4 dot6 dot8 dot
FlowerFlowerFlower
8 bam8 bam8 bam8 bam

Common Mistakes

✗ Invalid
FlowerFlowerFlower
2 bam4 bam6 bam8 bam
FlowerFlowerFlower
4 bam4 bam4 bam4 bam
Only 1 suit used. The 2468 run and the kong must be in different suits.
✗ Invalid
FlowerFlowerFlower
2 bam4 bam6 bam8 bam
FlowerFlowerFlower
5 crak5 crak5 crak5 crak
Kong must be an even number (2, 4, 6, or 8), not 5.

2468 #8

Rules

  • CONCEALED hand only.
  • Exactly 2 suits.
  • Each suit has singles of 2, 4, 6 and a pung of 8.
  • No jokers allowed in pairs.

Valid Examples

✓ Valid Hand
FlowerFlower
2 bam
4 bam
6 bam
8 bam8 bam8 bam
2 crak
4 crak
6 crak
8 crak8 crak8 crak
✓ Valid Hand
FlowerFlower
2 dot
4 dot
6 dot
8 dot8 dot8 dot
2 bam
4 bam
6 bam
8 bam8 bam8 bam

Common Mistakes

✗ Invalid
FlowerFlower
2 bam
4 bam
6 bam
8 bam8 bam8 bam
2 bam
4 bam
6 bam
8 bam8 bam8 bam
Only 1 suit used. Must use exactly 2 suits.
✗ Invalid
FlowerFlower
2 bam
4 bam
6 bam
8 bam8 bam8 bam
2 crak
4 crak
6 crak
8 crak8 crak8 crak
This hand must be CONCEALED. No tiles can be called from other players except the winning tile.

Any Like Numbers

Any Like Numbers #1

Rules

  • Exactly 2 suits.
  • All tiles are the same number (any number 1-9).
  • One suit has a kong, six Flowers in the middle, and the other suit has a kong.
  • The sextet of flowers must be exposed as a sextet. It cannot be exposed as two separate pungs.

Valid Examples

✓ Valid Hand
5 bam5 bam5 bam5 bam
FlowerFlowerFlowerFlowerFlowerFlower
5 crak5 crak5 crak5 crak
✓ Valid Hand
1 dot1 dot1 dot1 dot
FlowerFlowerFlowerFlowerFlowerFlower
1 bam1 bam1 bam1 bam

Common Mistakes

✗ Invalid
5 bam5 bam5 bam5 bam
FlowerFlowerFlowerFlowerFlowerFlower
5 bam5 bam5 bam5 bam
Only 1 suit used. Must use exactly 2 different suits.
✗ Invalid
5 bam5 bam5 bam5 bam
FlowerFlowerFlowerFlowerFlowerFlower
3 crak3 crak3 crak3 crak
Both kongs must be the same number.

Any Like Numbers #2

Rules

  • Exactly 3 suits.
  • All numbered tiles are the same number (any number 1-9).
  • Each Dragon matches its suit (Green = Bam, Red = Crak, White = Dot).
  • Pattern is kong-D-pung-D-kong-D.

Valid Examples

✓ Valid Hand
7 bam7 bam7 bam7 bam
Green Dragon
7 crak7 crak7 crak
Red Dragon
7 dot7 dot7 dot7 dot
West
✓ Valid Hand
3 crak3 crak3 crak3 crak
Red Dragon
3 dot3 dot3 dot
West
3 bam3 bam3 bam3 bam
Green Dragon

Common Mistakes

✗ Invalid
7 bam7 bam7 bam7 bam
Red Dragon
7 crak7 crak7 crak
Green Dragon
7 dot7 dot7 dot7 dot
West
Dragons don't match their suits. Green Dragon matches Bam, Red Dragon matches Crak.
✗ Invalid
7 bam7 bam7 bam7 bam
Green Dragon
7 bam7 bam7 bam
Green Dragon
7 crak7 crak7 crak7 crak
Red Dragon
Only 2 suits used. Must use all 3 suits.

Any Like Numbers #3

Rules

  • Exactly 3 suits.
  • All numbered tiles are the same number (any number 1-9).
  • Dragon can be any type (does not need to match a specific suit).
  • Pattern is FF-kong-pair-kong-DD.

Valid Examples

✓ Valid Hand
FlowerFlower
4 bam4 bam4 bam4 bam
4 crak4 crak
4 dot4 dot4 dot4 dot
Red DragonRed Dragon
✓ Valid Hand
FlowerFlower
9 crak9 crak9 crak9 crak
9 dot9 dot
9 bam9 bam9 bam9 bam
Green DragonGreen Dragon

Common Mistakes

✗ Invalid
FlowerFlower
4 bam4 bam4 bam4 bam
4 bam4 bam
4 crak4 crak4 crak4 crak
Red DragonRed Dragon
Only 2 suits used. Must use all 3 suits.
✗ Invalid
FlowerFlower
4 bam4 bam4 bam4 bam
6 crak6 crak
4 dot4 dot4 dot4 dot
Red DragonRed Dragon
All numbered tiles must be the same number. The pair must match the kongs.

Quints

Quints #1

Rules

  • Exactly 3 suits.
  • All tiles are the same number (any number 1-9).
  • Quint (5 tiles) in one suit, kong in another, quint in the third.

Valid Examples

✓ Valid Hand
3 bam3 bam3 bam3 bam3 bam
3 crak3 crak3 crak3 crak
3 dot3 dot3 dot3 dot3 dot
✓ Valid Hand
7 crak7 crak7 crak7 crak7 crak
7 dot7 dot7 dot7 dot
7 bam7 bam7 bam7 bam7 bam

Common Mistakes

✗ Invalid
3 bam3 bam3 bam3 bam3 bam
3 bam3 bam3 bam3 bam
3 crak3 crak3 crak3 crak3 crak
Only 2 suits used. Must use all 3 suits.
✗ Invalid
3 bam3 bam3 bam3 bam3 bam
5 crak5 crak5 crak5 crak
5 dot5 dot5 dot5 dot5 dot
All tiles must be the same number.

Quints #2

Rules

  • All numbered tiles in exactly 1 suit.
  • Any 3 consecutive numbers.
  • Pattern is quint of first number, pair of middle number, quint of third number.
  • No jokers allowed in pairs.

Valid Examples

✓ Valid Hand
FlowerFlower
1 bam1 bam1 bam1 bam1 bam
2 bam2 bam
3 bam3 bam3 bam3 bam3 bam
✓ Valid Hand
FlowerFlower
7 crak7 crak7 crak7 crak7 crak
8 crak8 crak
9 crak9 crak9 crak9 crak9 crak

Common Mistakes

✗ Invalid
FlowerFlower
1 bam1 bam1 bam1 bam1 bam
2 crak2 crak
3 bam3 bam3 bam3 bam3 bam
All numbered tiles must be in the same suit.
✗ Invalid
FlowerFlower
1 bam1 bam1 bam1 bam1 bam
3 bam3 bam
5 bam5 bam5 bam5 bam5 bam
Numbers must be consecutive (e.g. 1-2-3), not skipping (1-3-5).

Quints #3

Rules

  • All numbered tiles in exactly 1 suit.
  • Any 2 different numbers (not necessarily consecutive).
  • Dragon must NOT match the numbered suit (opposite dragon).
  • Pattern is quint, quint, kong of dragon.

Valid Examples

✓ Valid Hand
1 bam1 bam1 bam1 bam1 bam
5 bam5 bam5 bam5 bam5 bam
Red DragonRed DragonRed DragonRed Dragon
✓ Valid Hand
3 crak3 crak3 crak3 crak3 crak
9 crak9 crak9 crak9 crak9 crak
Green DragonGreen DragonGreen DragonGreen Dragon

Common Mistakes

✗ Invalid
1 bam1 bam1 bam1 bam1 bam
5 bam5 bam5 bam5 bam5 bam
Green DragonGreen DragonGreen DragonGreen Dragon
Green Dragon matches Bam. Must use an opposite dragon (Red or White).
✗ Invalid
1 bam1 bam1 bam1 bam1 bam
5 crak5 crak5 crak5 crak5 crak
Red DragonRed DragonRed DragonRed Dragon
Both quints must be in the same suit.

Consecutive Run

Consecutive Run #1

Rules

  • All tiles in exactly 1 suit.
  • Only two starting positions allowed: 1-2-3-4-5 or 5-6-7-8-9.
  • Pattern is pair, pung, pair, pung, kong of 5 consecutive numbers.

Valid Examples

✓ Valid Hand
1 bam1 bam
2 bam2 bam2 bam
3 bam3 bam
4 bam4 bam4 bam
5 bam5 bam5 bam5 bam
✓ Valid Hand
5 crak5 crak
6 crak6 crak6 crak
7 crak7 crak
8 crak8 crak8 crak
9 crak9 crak9 crak9 crak

Common Mistakes

✗ Invalid
2 bam2 bam
3 bam3 bam3 bam
4 bam4 bam
5 bam5 bam5 bam
6 bam6 bam6 bam6 bam
Only two runs allowed: 1-2-3-4-5 or 5-6-7-8-9.
✗ Invalid
1 bam1 bam
2 bam2 bam2 bam
3 crak3 crak
4 crak4 crak4 crak
5 crak5 crak5 crak5 crak
All tiles must be in the same suit.

Consecutive Run #2

Rules

  • 1 or 2 suits allowed.
  • Any 5 consecutive numbers.
  • Pattern is FFF-kong-single-single-single-kong.
  • If 2 suits: kongs share one suit, singles share the other.

Valid Examples

✓ Valid Hand
FlowerFlowerFlower
1 bam1 bam1 bam1 bam
2 bam
3 bam
4 bam
5 bam5 bam5 bam5 bam
✓ Valid Hand
FlowerFlowerFlower
3 crak3 crak3 crak3 crak
4 dot
5 dot
6 dot
7 crak7 crak7 crak7 crak

Common Mistakes

✗ Invalid
FlowerFlowerFlower
1 bam1 bam1 bam1 bam
2 crak
3 dot
4 bam
5 crak5 crak5 crak5 crak
Too many suits. Maximum 2 suits allowed, and the kongs must share a suit.
✗ Invalid
FlowerFlowerFlower
1 bam1 bam1 bam1 bam
3 bam
5 bam
7 bam
9 bam9 bam9 bam9 bam
Numbers must be 5 consecutive (e.g. 1-2-3-4-5), not odd numbers.

Consecutive Run #3

Rules

  • Exactly 3 suits.
  • Any 3 consecutive numbers.
  • Pairs in one suit, pungs in another, kong in the third.
  • Pairs must match the pungs' numbers (e.g., pairs of 1,2 with pungs of 1,2 and kong of 3).
  • No jokers allowed in pairs.

Valid Examples

✓ Valid Hand
1 bam1 bam
2 bam2 bam
1 crak1 crak1 crak
2 crak2 crak2 crak
3 dot3 dot3 dot3 dot
✓ Valid Hand
7 dot7 dot
8 dot8 dot
7 bam7 bam7 bam
8 bam8 bam8 bam
9 crak9 crak9 crak9 crak

Common Mistakes

✗ Invalid
1 bam1 bam
2 bam2 bam
3 crak3 crak3 crak
4 crak4 crak4 crak
5 dot5 dot5 dot5 dot
Pairs must match the pungs: if pairs are 1 and 2, pungs must also be 1 and 2.
✗ Invalid
1 bam1 bam
2 bam2 bam
1 bam1 bam1 bam
2 crak2 crak2 crak
3 dot3 dot3 dot3 dot
The two pairs must share one suit and the two pungs must share a different suit.

Consecutive Run #4

Rules

  • 1 or 2 suits allowed.
  • Any 4 consecutive numbers.
  • Pattern is pung, pung, kong, kong.
  • If 2 suits: pungs share one suit, kongs share the other.

Valid Examples

✓ Valid Hand
1 bam1 bam1 bam
2 bam2 bam2 bam
3 bam3 bam3 bam3 bam
4 bam4 bam4 bam4 bam
✓ Valid Hand
5 crak5 crak5 crak
6 crak6 crak6 crak
7 dot7 dot7 dot7 dot
8 dot8 dot8 dot8 dot

Common Mistakes

✗ Invalid
1 bam1 bam1 bam
2 crak2 crak2 crak
3 dot3 dot3 dot3 dot
4 bam4 bam4 bam4 bam
3 suits used. Maximum 2 suits, and if 2, pungs share one and kongs share the other.
✗ Invalid
1 bam1 bam1 bam
3 bam3 bam3 bam
5 bam5 bam5 bam5 bam
7 bam7 bam7 bam7 bam
Numbers must be 4 consecutive (e.g. 1-2-3-4), not skipping.

Consecutive Run #5

Rules

  • 1 or 2 suits allowed.
  • Any 3 consecutive numbers.
  • Dragon kong must match the middle number's suit (Green = Bam, Red = Crak, White = Dot).
  • If 2 suits: pairs in different suits, pung matches first pair's suit, dragon matches second pair's suit.
  • No jokers allowed in pairs.

Valid Examples

✓ Valid Hand
FlowerFlowerFlower
1 bam1 bam
2 bam2 bam
3 bam3 bam3 bam
Green DragonGreen DragonGreen DragonGreen Dragon
✓ Valid Hand
FlowerFlowerFlower
5 crak5 crak
6 dot6 dot
7 crak7 crak7 crak
WestWestWestWest

Common Mistakes

✗ Invalid
FlowerFlowerFlower
1 bam1 bam
2 bam2 bam
3 bam3 bam3 bam
Red DragonRed DragonRed DragonRed Dragon
Dragon must match the suit. Green Dragon matches Bam, not Red.
✗ Invalid
FlowerFlowerFlower
1 bam1 bam
2 crak2 crak
3 dot3 dot3 dot
Red DragonRed DragonRed DragonRed Dragon
3 numbered suits used. Maximum 2 suits allowed.

Consecutive Run #6

Rules

  • All numbered tiles in exactly 1 suit.
  • Any 2 consecutive numbers.
  • Pattern is kong, six Flowers, kong.

Valid Examples

✓ Valid Hand
1 bam1 bam1 bam1 bam
FlowerFlowerFlowerFlowerFlowerFlower
2 bam2 bam2 bam2 bam
✓ Valid Hand
8 dot8 dot8 dot8 dot
FlowerFlowerFlowerFlowerFlowerFlower
9 dot9 dot9 dot9 dot

Common Mistakes

✗ Invalid
1 bam1 bam1 bam1 bam
FlowerFlowerFlowerFlowerFlowerFlower
2 crak2 crak2 crak2 crak
Both kongs must be in the same suit.
✗ Invalid
1 bam1 bam1 bam1 bam
FlowerFlowerFlowerFlowerFlowerFlower
3 bam3 bam3 bam3 bam
Numbers must be consecutive (e.g. 1-2), not skipping.

Consecutive Run #7

Rules

  • 1 or 3 suits allowed.
  • Any 3 consecutive numbers.
  • Pattern is FF-kong-kong-kong.
  • If 3 suits, each kong is in a different suit.
  • No jokers allowed in pairs.

Valid Examples

✓ Valid Hand
FlowerFlower
3 bam3 bam3 bam3 bam
4 bam4 bam4 bam4 bam
5 bam5 bam5 bam5 bam
✓ Valid Hand
FlowerFlower
1 bam1 bam1 bam1 bam
2 crak2 crak2 crak2 crak
3 dot3 dot3 dot3 dot

Common Mistakes

✗ Invalid
FlowerFlower
3 bam3 bam3 bam3 bam
4 crak4 crak4 crak4 crak
5 crak5 crak5 crak5 crak
2 suits used. Must be 1 suit or 3 suits, not 2.
✗ Invalid
FlowerFlower
2 bam2 bam2 bam2 bam
4 crak4 crak4 crak4 crak
6 dot6 dot6 dot6 dot
Numbers must be 3 consecutive (e.g. 2-3-4), not even numbers.

Consecutive Run #8

Rules

  • CONCEALED hand only.
  • Exactly 3 suits.
  • Any 4 consecutive numbers.
  • Two suits each have: single of first number, pair of second, pung of third.
  • Third suit has a pair of the fourth number.
  • No jokers allowed in pairs.

Valid Examples

✓ Valid Hand
1 bam
2 bam2 bam
3 bam3 bam3 bam
1 crak
2 crak2 crak
3 crak3 crak3 crak
4 dot4 dot
✓ Valid Hand
5 dot
6 dot6 dot
7 dot7 dot7 dot
5 bam
6 bam6 bam
7 bam7 bam7 bam
8 crak8 crak

Common Mistakes

✗ Invalid
1 bam
2 bam2 bam
3 bam3 bam3 bam
1 bam
2 bam2 bam
3 bam3 bam3 bam
4 crak4 crak
Only 2 suits used. The two 1-22-333 groups must be in different suits.
✗ Invalid
1 bam
2 bam2 bam
3 bam3 bam3 bam
1 crak
2 crak2 crak
3 crak3 crak3 crak
4 dot4 dot
This hand must be CONCEALED. No tiles can be called from other players except the winning tile.

13579

13579 #1

Rules

  • 1 or 3 suits allowed.
  • Fixed numbers: pairs of 1 and 5, pungs of 3 and 7, kong of 9.
  • If 3 suits: pair+pung groups share suits (1,3 in one suit; 5,7 in another; 9 in the third).
  • No jokers allowed in pairs.

Valid Examples

✓ Valid Hand
1 bam1 bam
3 bam3 bam3 bam
5 bam5 bam
7 bam7 bam7 bam
9 bam9 bam9 bam9 bam
✓ Valid Hand
1 bam1 bam
3 bam3 bam3 bam
5 crak5 crak
7 crak7 crak7 crak
9 dot9 dot9 dot9 dot

Common Mistakes

✗ Invalid
1 bam1 bam
3 crak3 crak3 crak
5 dot5 dot
7 bam7 bam7 bam
9 crak9 crak9 crak9 crak
Suits don't follow the group pattern. Pair of 1 and pung of 3 must share a suit.
✗ Invalid
1 bam1 bam
3 bam3 bam3 bam
5 crak5 crak
7 crak7 crak7 crak
9 crak9 crak9 crak9 crak
Only 2 suits used. Must be 1 suit or 3 suits, not 2.

13579 #2

Rules

  • Exactly 2 suits.
  • Only two number combinations: 1-3-3-5 or 5-7-7-9.
  • Pungs in one suit, kongs in the other.

Valid Examples

✓ Valid Hand
1 bam1 bam1 bam
3 bam3 bam3 bam
3 crak3 crak3 crak3 crak
5 crak5 crak5 crak5 crak
✓ Valid Hand
5 dot5 dot5 dot
7 dot7 dot7 dot
7 bam7 bam7 bam7 bam
9 bam9 bam9 bam9 bam

Common Mistakes

✗ Invalid
1 bam1 bam1 bam
3 bam3 bam3 bam
3 bam3 bam3 bam3 bam
5 bam5 bam5 bam5 bam
Only 1 suit used. Must use exactly 2 suits.
✗ Invalid
1 bam1 bam1 bam
5 bam5 bam5 bam
5 crak5 crak5 crak5 crak
7 crak7 crak7 crak7 crak
Wrong number pattern. Must be 1-3-3-5 or 5-7-7-9.

13579 #3

Rules

  • All numbered tiles in exactly 1 suit.
  • Only two number combinations: 1-3-5 or 5-7-9.
  • Winds are fixed: North pair and South pair only.
  • No jokers allowed in pairs.

Valid Examples

✓ Valid Hand
NorthNorth
1 bam1 bam1 bam1 bam
3 bam3 bam
5 bam5 bam5 bam5 bam
SouthSouth
✓ Valid Hand
NorthNorth
5 crak5 crak5 crak5 crak
7 crak7 crak
9 crak9 crak9 crak9 crak
SouthSouth

Common Mistakes

✗ Invalid
NorthNorth
3 bam3 bam3 bam3 bam
5 bam5 bam
7 bam7 bam7 bam7 bam
SouthSouth
Wrong number pattern. Must be 1-3-5 or 5-7-9.
✗ Invalid
EastEast
1 bam1 bam1 bam1 bam
3 bam3 bam
5 bam5 bam5 bam5 bam
WestWest
Only North and South winds allowed, not East and West.

13579 #4

Rules

  • Exactly 3 suits.
  • First suit has singles of 1, 3, 5, 7, 9 with one number doubled to form a pair.
  • The two kongs must be the same number as the paired value.
  • Kongs are in the other 2 suits.
  • No jokers allowed in pairs.

Valid Examples

✓ Valid Hand
1 bam
3 bam3 bam
5 bam
7 bam
9 bam
3 crak3 crak3 crak3 crak
3 dot3 dot3 dot3 dot
✓ Valid Hand
1 dot
3 dot
5 dot5 dot
7 dot
9 dot
5 bam5 bam5 bam5 bam
5 crak5 crak5 crak5 crak

Common Mistakes

✗ Invalid
1 bam1 bam
3 bam
5 bam
7 bam
9 bam
5 crak5 crak5 crak5 crak
5 dot5 dot5 dot5 dot
Pair is 1 but kongs are 5. Kongs must match the paired number.
✗ Invalid
1 bam
3 bam3 bam
5 bam
7 bam
9 bam
3 crak3 crak3 crak3 crak
3 crak3 crak3 crak3 crak
Only 2 suits used. Kongs must be in different suits.

13579 #5

Rules

  • All numbered tiles in exactly 1 suit.
  • Only two number combinations: 1-3-5 or 5-7-9.
  • Dragon must match the suit (Green = Bam, Red = Crak, White = Dot).
  • No jokers allowed in pairs.

Valid Examples

✓ Valid Hand
FlowerFlowerFlower
1 bam1 bam
3 bam3 bam
5 bam5 bam5 bam
Green DragonGreen DragonGreen DragonGreen Dragon
✓ Valid Hand
FlowerFlowerFlower
5 crak5 crak
7 crak7 crak
9 crak9 crak9 crak
Red DragonRed DragonRed DragonRed Dragon

Common Mistakes

✗ Invalid
FlowerFlowerFlower
1 bam1 bam
3 bam3 bam
5 bam5 bam5 bam
Red DragonRed DragonRed DragonRed Dragon
Red Dragon matches Crak, not Bam. Use Green Dragon with Bam.
✗ Invalid
FlowerFlowerFlower
3 bam3 bam
5 bam5 bam
7 bam7 bam7 bam
Green DragonGreen DragonGreen DragonGreen Dragon
Wrong number pattern. Must be 1-3-5 or 5-7-9.

13579 #6

Rules

  • Exactly 3 suits.
  • Only two number combinations: 1-3-5 or 5-7-9.
  • Pairs share one suit, pungs share another, kong in the third.
  • No jokers allowed in pairs.

Valid Examples

✓ Valid Hand
1 bam1 bam
3 bam3 bam
1 crak1 crak1 crak
3 crak3 crak3 crak
5 dot5 dot5 dot5 dot
✓ Valid Hand
5 dot5 dot
7 dot7 dot
5 bam5 bam5 bam
7 bam7 bam7 bam
9 crak9 crak9 crak9 crak

Common Mistakes

✗ Invalid
1 bam1 bam
3 crak3 crak
1 dot1 dot1 dot
3 bam3 bam3 bam
5 crak5 crak5 crak5 crak
Pairs must share one suit and pungs must share another.
✗ Invalid
1 bam1 bam
3 bam3 bam
1 bam1 bam1 bam
3 crak3 crak3 crak
5 dot5 dot5 dot5 dot
Pairs and pungs share the same suit (Bam). They must be in different suits.

13579 #7

Rules

  • 1 or 2 suits allowed.
  • Fixed numbers: kongs of 1 and 9, pairs of 3, 5, and 7.
  • If 2 suits: kongs share one suit, pairs share the other.
  • No jokers allowed in pairs.

Valid Examples

✓ Valid Hand
1 bam1 bam1 bam1 bam
3 bam3 bam
5 bam5 bam
7 bam7 bam
9 bam9 bam9 bam9 bam
✓ Valid Hand
1 crak1 crak1 crak1 crak
3 dot3 dot
5 dot5 dot
7 dot7 dot
9 crak9 crak9 crak9 crak

Common Mistakes

✗ Invalid
1 bam1 bam1 bam1 bam
3 crak3 crak
5 dot5 dot
7 crak7 crak
9 bam9 bam9 bam9 bam
Pairs are in mixed suits. All three pairs must be in the same suit.
✗ Invalid
1 bam1 bam1 bam1 bam
3 bam3 bam
5 crak5 crak
7 crak7 crak
9 dot9 dot9 dot9 dot
3 suits used. Maximum 2 allowed.

13579 #8

Rules

  • CONCEALED hand only.
  • Exactly 3 suits.
  • Only two number combinations: 1-3-5 or 5-7-9.
  • Pairs of first three numbers share one suit. Each pung of the first number is in a different suit.
  • No jokers allowed in pairs.

Valid Examples

✓ Valid Hand
FlowerFlower
1 bam1 bam
3 bam3 bam
5 bam5 bam
1 crak1 crak1 crak
1 dot1 dot1 dot
✓ Valid Hand
FlowerFlower
5 crak5 crak
7 crak7 crak
9 crak9 crak
5 bam5 bam5 bam
5 dot5 dot5 dot

Common Mistakes

✗ Invalid
FlowerFlower
1 bam1 bam
3 bam3 bam
5 bam5 bam
3 crak3 crak3 crak
3 dot3 dot3 dot
Pungs must be the first number in the run (1 for 1-3-5, or 5 for 5-7-9), not the middle number.
✗ Invalid
FlowerFlower
1 bam1 bam
3 bam3 bam
5 bam5 bam
1 crak1 crak1 crak
1 dot1 dot1 dot
This hand must be CONCEALED. No tiles can be called from other players except the winning tile.

13579 #9

Rules

  • CONCEALED hand only.
  • All numbered tiles in exactly 1 suit.
  • Dragon must NOT match the numbered suit (opposite dragon).
  • Fixed pattern: FF 1-3-5 singles, pung of 7, pung of 9, pung of dragon.
  • No jokers allowed in pairs.

Valid Examples

✓ Valid Hand
FlowerFlower
1 bam
3 bam
5 bam
7 bam7 bam7 bam
9 bam9 bam9 bam
Red DragonRed DragonRed Dragon
✓ Valid Hand
FlowerFlower
1 crak
3 crak
5 crak
7 crak7 crak7 crak
9 crak9 crak9 crak
Green DragonGreen DragonGreen Dragon

Common Mistakes

✗ Invalid
FlowerFlower
1 bam
3 bam
5 bam
7 bam7 bam7 bam
9 bam9 bam9 bam
Green DragonGreen DragonGreen Dragon
Green Dragon matches Bam. Must use an opposite dragon (Red or White).
✗ Invalid
FlowerFlower
1 bam
3 bam
5 bam
7 bam7 bam7 bam
9 bam9 bam9 bam
Red DragonRed DragonRed Dragon
This hand must be CONCEALED. No tiles can be called from other players except the winning tile.

Winds and Dragons

Winds and Dragons #1

Rules

  • Two valid arrangements only.
  • Option 1: NNNN EEE WWW SSSS (North and South as kongs).
  • Option 2: NNN EEEE WWWW SSS (East and West as kongs).
  • Kongs must be opposite wind pairs: N/S together or E/W together.

Valid Examples

✓ Valid Hand
NorthNorthNorthNorth
EastEastEast
WestWestWest
SouthSouthSouthSouth
✓ Valid Hand
NorthNorthNorth
EastEastEastEast
WestWestWestWest
SouthSouthSouth

Common Mistakes

✗ Invalid
NorthNorthNorthNorth
EastEastEastEast
WestWestWest
SouthSouthSouth
N and E are kongs but they are not opposite winds. Kongs must be N/S or E/W.
✗ Invalid
NorthNorthNorth
EastEastEast
WestWestWestWest
SouthSouthSouthSouth
N and E are pungs, W and S are kongs. Kongs must be opposite: N/S or E/W.

Winds and Dragons #2

Rules

  • Any 4 consecutive numbers in any 1 suit.
  • All 3 dragon types must be used: two pungs and one kong.
  • The kong can be any of the 3 dragon types.

Valid Examples

✓ Valid Hand
1 bam2 bam3 bam4 bam
Green DragonGreen DragonGreen Dragon
Red DragonRed DragonRed Dragon
WestWestWestWest
✓ Valid Hand
5 crak6 crak7 crak8 crak
Red DragonRed DragonRed Dragon
WestWestWest
Green DragonGreen DragonGreen DragonGreen Dragon

Common Mistakes

✗ Invalid
1 bam2 bam3 bam5 bam
Green DragonGreen DragonGreen Dragon
Red DragonRed DragonRed Dragon
WestWestWestWest
Numbers must be 4 consecutive (e.g. 1-2-3-4), not skipping.
✗ Invalid
1 bam2 bam3 bam4 bam
Green DragonGreen DragonGreen Dragon
Green DragonGreen DragonGreen Dragon
Green DragonGreen DragonGreen DragonGreen Dragon
All 3 different dragon types must be used.

Winds and Dragons #3

Rules

  • Exactly 2 suits for the numbered tiles.
  • Any like odd number (1, 3, 5, 7, or 9) for both kongs.
  • Both kongs must be the same number.
  • Winds are fixed: North pung and South pung.

Valid Examples

✓ Valid Hand
NorthNorthNorth
5 bam5 bam5 bam5 bam
5 crak5 crak5 crak5 crak
SouthSouthSouth
✓ Valid Hand
NorthNorthNorth
1 dot1 dot1 dot1 dot
1 bam1 bam1 bam1 bam
SouthSouthSouth

Common Mistakes

✗ Invalid
NorthNorthNorth
4 bam4 bam4 bam4 bam
4 crak4 crak4 crak4 crak
SouthSouthSouth
Must be an odd number (1, 3, 5, 7, or 9), not even.
✗ Invalid
NorthNorthNorth
5 bam5 bam5 bam5 bam
7 crak7 crak7 crak7 crak
SouthSouthSouth
Both kongs must be the same number.
✗ Invalid
EastEastEast
5 bam5 bam5 bam5 bam
5 crak5 crak5 crak5 crak
WestWestWest
Winds must be North and South, not East and West.

Winds and Dragons #4

Rules

  • Exactly 2 suits for the numbered tiles.
  • Any like even number (2, 4, 6, or 8) for both kongs.
  • Both kongs must be the same number.
  • Winds are fixed: East pung and West pung.

Valid Examples

✓ Valid Hand
EastEastEast
4 bam4 bam4 bam4 bam
4 dot4 dot4 dot4 dot
WestWestWest
✓ Valid Hand
EastEastEast
8 crak8 crak8 crak8 crak
8 bam8 bam8 bam8 bam
WestWestWest

Common Mistakes

✗ Invalid
EastEastEast
3 bam3 bam3 bam3 bam
3 crak3 crak3 crak3 crak
WestWestWest
Must be an even number (2, 4, 6, or 8), not odd.
✗ Invalid
EastEastEast
4 bam4 bam4 bam4 bam
6 crak6 crak6 crak6 crak
WestWestWest
Both kongs must be the same number.
✗ Invalid
NorthNorthNorth
4 bam4 bam4 bam4 bam
4 crak4 crak4 crak4 crak
SouthSouthSouth
Winds must be East and West, not North and South.

Winds and Dragons #5

Rules

  • Any single wind type as a kong (N, E, W, or S).
  • Any single dragon type as a kong (R, G, or W).
  • Wind and dragon can be any combination.

Valid Examples

✓ Valid Hand
FlowerFlowerFlower
NorthNorthNorthNorth
FlowerFlowerFlower
Red DragonRed DragonRed DragonRed Dragon
✓ Valid Hand
FlowerFlowerFlower
WestWestWestWest
FlowerFlowerFlower
Green DragonGreen DragonGreen DragonGreen Dragon

Common Mistakes

✗ Invalid
FlowerFlowerFlower
NorthNorthNorthNorth
FlowerFlowerFlower
SouthSouthSouthSouth
Second kong must be a dragon, not a wind.
✗ Invalid
FlowerFlowerFlower
Red DragonRed DragonRed DragonRed Dragon
FlowerFlowerFlower
Green DragonGreen DragonGreen DragonGreen Dragon
First kong must be a wind, not a dragon.

Winds and Dragons #6

Rules

  • Numbers 1, 2, 3, 4 all in exactly 1 suit.
  • Winds are fixed and cannot be swapped: 1 North, 2 East, 3 West, 4 South.

Valid Examples

✓ Valid Hand
1 bam
North
2 bam
EastEast
3 bam
WestWestWest
4 bam
SouthSouthSouthSouth
✓ Valid Hand
1 dot
North
2 dot
EastEast
3 dot
WestWestWest
4 dot
SouthSouthSouthSouth

Common Mistakes

✗ Invalid
1 bam
South
2 bam
EastEast
3 bam
WestWestWest
4 bam
NorthNorthNorthNorth
South and North are swapped. Must be: N with 1, EE with 2, WWW with 3, SSSS with 4.
✗ Invalid
1 bam
North
2 crak
EastEast
3 dot
WestWestWest
4 bam
SouthSouthSouthSouth
All numbers must be in the same suit.

Winds and Dragons #7

Rules

  • Two valid arrangements for winds.
  • Option 1: FF NNNN SSSS (North and South kongs) with 2 pairs of different dragons.
  • Option 2: FF EEEE WWWW (East and West kongs) with 2 pairs of different dragons.
  • Wind kongs must be opposite pairs: N/S or E/W.
  • The two dragon pairs must be different types.
  • No jokers allowed in pairs.

Valid Examples

✓ Valid Hand
FlowerFlower
NorthNorthNorthNorth
SouthSouthSouthSouth
Red DragonRed Dragon
Green DragonGreen Dragon
✓ Valid Hand
FlowerFlower
EastEastEastEast
WestWestWestWest
Green DragonGreen Dragon
WestWest

Common Mistakes

✗ Invalid
FlowerFlower
NorthNorthNorthNorth
EastEastEastEast
Green DragonGreen Dragon
Red DragonRed Dragon
Wind kongs must be opposite: North/South or East/West, not North/East.
✗ Invalid
FlowerFlower
NorthNorthNorthNorth
SouthSouthSouthSouth
Green DragonGreen Dragon
Green DragonGreen Dragon
The two dragon pairs must be different types.

Winds and Dragons #8

Rules

  • CONCEALED hand only.
  • All numbers (2, 0, 2, 6) in exactly 1 suit. The 0 is a White Dragon (Soap).
  • Winds are fixed: NN EEE WWW SS.

Valid Examples

✓ Valid Hand
NorthNorth
EastEastEast
2 bam
Soap
2 bam
6 bam
WestWestWest
SouthSouth
✓ Valid Hand
NorthNorth
EastEastEast
2 dot
Soap
2 dot
6 dot
WestWestWest
SouthSouth

Common Mistakes

✗ Invalid
NorthNorth
EastEastEast
2 bam
Soap
2 crak
6 dot
WestWestWest
SouthSouth
The 2s and 6 must all be in the same suit.
✗ Invalid
NorthNorth
EastEastEast
2 bam
Soap
2 bam
6 bam
WestWestWest
SouthSouth
This hand must be CONCEALED. No tiles can be called from other players except the winning tile.

369

369 #1

Rules

  • 2 or 3 suits allowed.
  • Pungs of 3 and 6 must share one suit.
  • If 2 suits: kongs of 6 and 9 share the other suit.
  • If 3 suits: kong of 6 in one suit, kong of 9 in another.

Valid Examples

✓ Valid Hand
3 bam3 bam3 bam
6 bam6 bam6 bam
6 crak6 crak6 crak6 crak
9 crak9 crak9 crak9 crak
✓ Valid Hand
3 dot3 dot3 dot
6 dot6 dot6 dot
6 bam6 bam6 bam6 bam
9 crak9 crak9 crak9 crak

Common Mistakes

✗ Invalid
3 bam3 bam3 bam
6 crak6 crak6 crak
6 dot6 dot6 dot6 dot
9 dot9 dot9 dot9 dot
Pungs of 3 and 6 must share the same suit.
✗ Invalid
3 bam3 bam3 bam
6 bam6 bam6 bam
6 bam6 bam6 bam6 bam
9 bam9 bam9 bam9 bam
Only 1 suit used. Must use at least 2 suits.

369 #2

Rules

  • Exactly 3 suits.
  • Pairs of 3 and 6 share one suit.
  • Pungs of 3 and 6 share another suit.
  • Kong of 9 in the third suit.
  • No jokers allowed in pairs.

Valid Examples

✓ Valid Hand
3 bam3 bam
6 bam6 bam
3 crak3 crak3 crak
6 crak6 crak6 crak
9 dot9 dot9 dot9 dot
✓ Valid Hand
3 dot3 dot
6 dot6 dot
3 bam3 bam3 bam
6 bam6 bam6 bam
9 crak9 crak9 crak9 crak

Common Mistakes

✗ Invalid
3 bam3 bam
6 crak6 crak
3 dot3 dot3 dot
6 bam6 bam6 bam
9 crak9 crak9 crak9 crak
Pairs of 3 and 6 must share a suit, and pungs of 3 and 6 must share a different suit.
✗ Invalid
3 bam3 bam
6 bam6 bam
3 bam3 bam3 bam
6 crak6 crak6 crak
9 dot9 dot9 dot9 dot
Pairs and pungs share a suit (Bam). They must be in different suits.

369 #3

Rules

  • 1 or 3 suits allowed for the numbered tiles.
  • If 1 suit: dragon matches the suit.
  • If different suits: numbered tiles (3, 6, 9) all share one suit, dragon may be from a different suit.
  • No jokers allowed in pairs.

Valid Examples

✓ Valid Hand
FlowerFlowerFlower
3 bam3 bam
6 bam6 bam6 bam
9 bam9 bam
Green DragonGreen DragonGreen DragonGreen Dragon
✓ Valid Hand
FlowerFlowerFlower
3 crak3 crak
6 crak6 crak6 crak
9 crak9 crak
WestWestWestWest

Common Mistakes

✗ Invalid
FlowerFlowerFlower
3 bam3 bam
6 crak6 crak6 crak
9 dot9 dot
Green DragonGreen DragonGreen DragonGreen Dragon
All numbered tiles (3, 6, 9) must be in the same suit.

369 #4

Rules

  • Exactly 2 suits.
  • Pairs of 3 and 6 share one suit.
  • Pungs of 6 and 9 share the other suit.
  • NEWS = one each of North, East, West, South.
  • No jokers allowed in pairs.

Valid Examples

✓ Valid Hand
3 bam3 bam
6 bam6 bam
6 crak6 crak6 crak
9 crak9 crak9 crak
NorthEastWestSouth
✓ Valid Hand
3 dot3 dot
6 dot6 dot
6 bam6 bam6 bam
9 bam9 bam9 bam
NorthEastWestSouth

Common Mistakes

✗ Invalid
3 bam3 bam
6 crak6 crak
6 dot6 dot6 dot
9 dot9 dot9 dot
NorthEastWestSouth
Pairs of 3 and 6 must share one suit, pungs of 6 and 9 must share another.
✗ Invalid
3 bam3 bam
6 bam6 bam
6 bam6 bam6 bam
9 bam9 bam9 bam
NorthEastWestSouth
Only 1 suit used. Must use exactly 2 suits.

369 #5

Rules

  • Exactly 3 suits.
  • First suit has singles of 3, 6, 9 with one number doubled to form a pair.
  • The kong numbers must match the pair.
  • Kongs are in the other 2 suits.
  • No jokers allowed in pairs.

Valid Examples

✓ Valid Hand
FlowerFlower
3 bam3 bam
6 bam
9 bam
3 crak3 crak3 crak3 crak
3 dot3 dot3 dot3 dot
✓ Valid Hand
FlowerFlower
3 crak
6 crak
9 crak9 crak
9 bam9 bam9 bam9 bam
9 dot9 dot9 dot9 dot
✓ Valid Hand
FlowerFlower
3 bam
6 bam6 bam
9 bam
6 crak6 crak6 crak6 crak
6 dot6 dot6 dot6 dot

Common Mistakes

✗ Invalid
FlowerFlower
3 bam3 bam
6 bam
9 bam
6 crak6 crak6 crak6 crak
6 dot6 dot6 dot6 dot
Pair is 3 but kongs are 6. Kongs must match the paired number.
✗ Invalid
FlowerFlower
3 bam3 bam
6 bam
9 bam
3 crak3 crak3 crak3 crak
3 crak3 crak3 crak3 crak
Only 2 suits used. Kongs must be in different suits, for a total of 3 suits.
✗ Invalid
FlowerFlower
3 bam
6 bam6 bam
9 bam
3 crak3 crak3 crak3 crak
3 dot3 dot3 dot3 dot
Pair is 6 but kongs are 3. Kongs must match the paired number.

369 #6

Rules

  • CONCEALED hand only.
  • Exactly 2 suits.
  • First suit has pungs of 3, 6, and 9.
  • Second suit has singles of 3, 6, and 9.
  • No jokers allowed in pairs.

Valid Examples

✓ Valid Hand
FlowerFlower
3 bam3 bam3 bam
6 bam6 bam6 bam
9 bam9 bam9 bam
3 crak
6 crak
9 crak
✓ Valid Hand
FlowerFlower
3 dot3 dot3 dot
6 dot6 dot6 dot
9 dot9 dot9 dot
3 bam
6 bam
9 bam

Common Mistakes

✗ Invalid
FlowerFlower
3 bam3 bam3 bam
6 bam6 bam6 bam
9 bam9 bam9 bam
3 bam
6 bam
9 bam
Only 1 suit used. Must use exactly 2 suits.
✗ Invalid
FlowerFlower
3 bam3 bam3 bam
6 bam6 bam6 bam
9 bam9 bam9 bam
3 crak
6 crak
9 crak
This hand must be CONCEALED. No tiles can be called from other players except the winning tile.

Singles and Pairs

Singles and Pairs #1

Rules

  • CONCEALED hand only.
  • Exactly 3 suits.
  • All numbered tiles are the same number (any number 1-9).
  • Each suit has a single number tile paired with its matching dragon.
  • All 4 winds as pairs: NN EE WW SS.
  • Dragons must match their suit (Green = Bam, Red = Crak, White = Dot).
  • No jokers allowed in pairs.

Valid Examples

✓ Valid Hand
NorthNorth
EastEast
WestWest
SouthSouth
5 bam
Green Dragon
5 crak
Red Dragon
5 dot
West
✓ Valid Hand
NorthNorth
EastEast
WestWest
SouthSouth
1 crak
Red Dragon
1 dot
West
1 bam
Green Dragon

Common Mistakes

✗ Invalid
NorthNorth
EastEast
WestWest
SouthSouth
5 bam
Red Dragon
5 crak
Green Dragon
5 dot
West
Dragons don't match suits. Green Dragon matches Bam, Red Dragon matches Crak.
✗ Invalid
NorthNorth
EastEast
WestWest
SouthSouth
5 bam
Green Dragon
5 bam
Green Dragon
5 dot
West
Only 2 suits used. Must use all 3 suits.

Singles and Pairs #2

Rules

  • CONCEALED hand only.
  • Exactly 3 suits.
  • Fixed pattern across 3 suits: each suit has 2, 4 singles and 6, 8 pairs.
  • Third suit has only a pair of 8.
  • No jokers allowed in pairs.

Valid Examples

✓ Valid Hand
2 bam
4 bam
6 bam6 bam
8 bam8 bam
2 crak
4 crak
6 crak6 crak
8 crak8 crak
8 dot8 dot
✓ Valid Hand
2 dot
4 dot
6 dot6 dot
8 dot8 dot
2 bam
4 bam
6 bam6 bam
8 bam8 bam
8 crak8 crak

Common Mistakes

✗ Invalid
2 bam
4 bam
6 bam6 bam
8 bam8 bam
2 bam
4 bam
6 bam6 bam
8 bam8 bam
8 crak8 crak
First two groups are the same suit. Each must be a different suit.
✗ Invalid
2 bam
4 bam
6 bam6 bam
8 bam8 bam
2 crak
4 crak
6 crak6 crak
8 crak8 crak
8 dot8 dot
This hand must be CONCEALED. No tiles can be called from other players except the winning tile.

Singles and Pairs #3

Rules

  • CONCEALED hand only.
  • Exactly 3 suits.
  • First suit: pair of 3, single 6, single 9.
  • Second suit: single 3, pair of 6, single 9.
  • Third suit: single 3, single 6, pair of 9.
  • The pair rotates through the suits for 3, 6, and 9.
  • No jokers allowed in pairs.

Valid Examples

✓ Valid Hand
FlowerFlower
3 bam3 bam
6 bam
9 bam
3 crak
6 crak6 crak
9 crak
3 dot
6 dot
9 dot9 dot
✓ Valid Hand
FlowerFlower
3 crak3 crak
6 crak
9 crak
3 dot
6 dot6 dot
9 dot
3 bam
6 bam
9 bam9 bam

Common Mistakes

✗ Invalid
FlowerFlower
3 bam3 bam
6 bam
9 bam
3 crak3 crak
6 crak
9 crak
3 dot
6 dot
9 dot9 dot
Two suits have pairs of 3. Each suit's pair must be a different number: one has pair of 3, another pair of 6, another pair of 9.
✗ Invalid
FlowerFlower
3 bam3 bam
6 bam
9 bam
3 crak
6 crak6 crak
9 crak
3 dot
6 dot
9 dot9 dot
This hand must be CONCEALED. No tiles can be called from other players except the winning tile.

Singles and Pairs #4

Rules

  • CONCEALED hand only.
  • All numbered tiles in exactly 1 suit.
  • Any 7 consecutive numbers.
  • All tiles are pairs.
  • No jokers allowed in pairs.

Valid Examples

✓ Valid Hand
1 bam1 bam
2 bam2 bam
3 bam3 bam
4 bam4 bam
5 bam5 bam
6 bam6 bam
7 bam7 bam
✓ Valid Hand
3 crak3 crak
4 crak4 crak
5 crak5 crak
6 crak6 crak
7 crak7 crak
8 crak8 crak
9 crak9 crak

Common Mistakes

✗ Invalid
1 bam1 bam
2 bam2 bam
3 bam3 bam
4 bam4 bam
5 bam5 bam
6 bam6 bam
7 crak7 crak
All pairs must be in the same suit.
✗ Invalid
1 bam1 bam
3 bam3 bam
5 bam5 bam
7 bam7 bam
9 bam9 bam
2 bam2 bam
4 bam4 bam
Numbers must be 7 consecutive (e.g. 1-2-3-4-5-6-7), not skipping.
✗ Invalid
1 bam1 bam
2 bam2 bam
3 bam3 bam
4 bam4 bam
5 bam5 bam
6 bam6 bam
7 bam7 bam
This hand must be CONCEALED. No tiles can be called from other players except the winning tile.

Singles and Pairs #5

Rules

  • CONCEALED hand only.
  • Exactly 2 suits.
  • Each suit has: pair of 1, singles of 3, 5, 7, and pair of 9.
  • No jokers allowed in pairs.

Valid Examples

✓ Valid Hand
1 bam1 bam
3 bam
5 bam
7 bam
9 bam9 bam
1 crak1 crak
3 crak
5 crak
7 crak
9 crak9 crak
✓ Valid Hand
1 dot1 dot
3 dot
5 dot
7 dot
9 dot9 dot
1 bam1 bam
3 bam
5 bam
7 bam
9 bam9 bam

Common Mistakes

✗ Invalid
1 bam1 bam
3 bam
5 bam
7 bam
9 bam9 bam
1 bam1 bam
3 bam
5 bam
7 bam
9 bam9 bam
Only 1 suit used. Must use exactly 2 different suits.
✗ Invalid
1 bam1 bam
3 bam
5 bam
7 bam
9 bam9 bam
1 crak1 crak
3 crak
5 crak
7 crak
9 crak9 crak
This hand must be CONCEALED. No tiles can be called from other players except the winning tile.

Singles and Pairs #6

Rules

  • CONCEALED hand only.
  • Exactly 3 suits.
  • Each suit spells out 2026: single 2, White Dragon (0), single 2, single 6.
  • The 0 is a White Dragon (Soap) in each group.
  • No jokers allowed in pairs.

Valid Examples

✓ Valid Hand
FlowerFlower
2 bam
Soap
2 bam
6 bam
2 crak
Soap
2 crak
6 crak
2 dot
Soap
2 dot
6 dot
✓ Valid Hand
FlowerFlower
2 crak
Soap
2 crak
6 crak
2 dot
Soap
2 dot
6 dot
2 bam
Soap
2 bam
6 bam

Common Mistakes

✗ Invalid
FlowerFlower
2 bam
Soap
2 bam
6 bam
2 bam
Soap
2 bam
6 bam
2 crak
Soap
2 crak
6 crak
Only 2 suits used. Each 2026 group must be in a different suit for exactly 3 suits.
✗ Invalid
FlowerFlower
2 bam
Soap
2 bam
6 bam
2 crak
Soap
2 crak
6 crak
2 dot
Soap
2 dot
6 dot
This hand must be CONCEALED. No tiles can be called from other players except the winning tile.